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The game was digitally rereleased for the Wii's Virtual Console service in November 2006 and for the Wii U's Virtual Console service in April 2015. On November 17, 2003, Super Mario 64 was rereleased for the iQue Player as one of the launch titles, and a timed demo of the game was bundled with every iQue Player. A sequel, named Super Mario 64 2, was being developed for the Nintendo 64DD, but it was canceled due to the 64DD's commercial failure.
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In 1996, a Nintendo 64DD version of the game was shown at Shoshinkai 1996. The game popularized Charles Martinet's portrayal as Mario (being the first game of the Super Mario series to feature his voice) and Princess Toadstool's name as Peach in the West, and made them both series standards. Punching and kicking were also introduced but would not appear in any later title. Being the first 3D Super Mario game, Super Mario 64 has introduced several moves, including triple-jumping, ground-pounding, long-jumping, diving, and somersaulting, which would be used in most subsequent installments of the Super Mario series. Though not the first 3D platform game, Super Mario 64 codified many of the controls and design conventions of the genre. In entering the third dimension, Super Mario 64 largely eschews the obstacle course-based design of the 2D Mario platformers for a mission structure and gameplay focused on exploring a larger area. Since its release, Super Mario 64 has been widely acclaimed as one of the greatest and most important games of all time.
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Despite its name, but like most Nintendo 64 games at the time, Super Mario 64 runs in 32-bit.
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This game was one of two (three in Japan) launch titles for the Nintendo 64, along with Pilotwings 64, which helped drive initial sales of the console. It is the eighth entry in the Super Mario series.
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Super Mario 64 is a 3D action-adventure platform game released for the Nintendo 64 in 1996 for Japan and North America and in 1997 for Europe and Australia.
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